Tag: Basic Rules

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  • Mechanics - Basic Rules - Rolling Dice

    This is the specific roll procedure that we're using, since there is such a range of procedures in the world of darkness system.

    *Fist Full of Dice* p(. The storyteller will tell you what stats to use. Maneuvers help codify this by …

  • Mechanics - Basic Rules - Combat Sequence


    *Combat occurs in rounds* p(. At the start of each[[Mechanics - Basic Rules - Combat Sequence | round]] all combatants roll [[Mechanics - Maneuvers - Awareness - Dot 0 - Initiative | initiative]]. The results add to their initiative score(s) …

  • Mechanics - Basic Rules - Will

    *Will* p(. Represents both how in control your character is and how much effort it is able to exert. p(. Will equals [Maximum Will - Will Depletion]. p(. Will can be reduced to 0, your character becomes unmotivated, easily swayed, and driven by …

  • Mechanics - Basic Rules - Health

    *Health* p(. Health represents how healthy your character is, as in how much it is not dead. p(. Health equals [Maximum Health - Wounds taken]. p(. If your health is reduced to four or less than it takes penalties to most rolls, as follows: p …

  • Mechanics - Basic Rules - Experience

    *What your statistics represent* The world of darkness system has a very coarse grained system for modeling skills and attributes. |^. *Dot* |. *Meaning in Attribute* |. *Meaning in Skill* | |^. 0 |^. Heavily Disabled.|^. Dangerously Ignorant / …

  • Mechanics - Basic Rules - How Maneuvers Work

    Maneuver's are examples of things characters can attempt, codified so as to keep the mechanics consistent from session to session. A character can use any maneuver with a dot equal or less than their dot in the relevant skill. If a character does …

  • Mechanics - Basic Rules - How Powers Work

    A character can only use their powers when their current [[Concepts - Innate - Release Level | Release Level]] is equal to or greater than the dot of that power. Otherwise, spend the cost, make the roll, etc as written for each power. Oh, powers can …

  • Mechanics - Basic Rules - How Rituals Work

    Rituals are specific pieces of knowledge. A character must learn, (or develop), a specific ritual before they can use it. A character must have occult skill equal to or higher than the dot of a ritual to use it. A character must be able to use an …