Tag: Basic Rules

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  • Mechanics - Basic Rules - Rolling Dice

    This is the specific roll procedure that we're using, since there is such a range of procedures in the world of darkness system.

    *Fist Full of Dice* p(. The storyteller will tell you what stats to use. Maneuvers help codify this by …

  • Mechanics - Basic Rules - Combat Sequence


    *Combat occurs in rounds* p(. At the start of each[[Mechanics - Basic Rules - Combat Sequence | round]] all combatants roll [[Mechanics - Maneuvers - Awareness - Dot 0 - Initiative | initiative]]. The results add to their initiative score(s) …

  • Mechanics - Basic Rules - Will

    *Will* p(. Represents both how in control your character is and how much effort it is able to exert. p(. Will equals [Maximum Will - Will Depletion]. p(. Will can be reduced to 0, your character becomes unmotivated, easily swayed, and driven by …

  • Mechanics - Basic Rules - Health

    *Health* p(. Health represents how healthy your character is, as in how much it is not dead. p(. Health equals [Maximum Health - Wounds taken]. p(. If your character's health is reduced to four or less than it takes penalties to most rolls, as …

  • Mechanics - Basic Rules - Experience

    *What your statistics represent* The world of darkness system has a very coarse grained system for modeling skills and attributes. |^. *Dot* |. *Meaning in Attribute* |. *Meaning in Skill* | |^. 0 |^. Heavily Disabled.|^. Dangerously Ignorant / …

  • Mechanics - Basic Rules - How Maneuvers Work

    Maneuver's are examples of things characters can attempt, codified so as to keep the mechanics consistent from session to session. A character can use any maneuver with a dot equal or less than their dot in the relevant skill. If a character does …

  • Mechanics - Basic Rules - How Powers Work

    A character can only use their powers when their current [[Concepts - Innate - Release Level | Release Level]] is equal to or greater than the dot of that power. Otherwise, spend the cost, make the roll, etc as written for each power. Oh, powers can …

  • Mechanics - Basic Rules - How Rituals Work


    *What they are* Rituals are specific patterns of movement and thought which affect reality in ways more subtle, permanent, and flexible than the direct use of powers. Performing a ritual is usually done in several steps, often consuming …

  • Mechanics - Basic Rules - Speed


    Speed is an trait given by size and body plan. [[Mechanics - Maneuvers - Athletics - Dot 0 - Move | Move]] references Speed. All humans have Speed 3. Dogs have Speed 4. Stuff that is nine foot tall usually has +1 or +2 Speed.

  • Mechanics - Basic Rules - Size


    Size is a background trait given by body plan. It is the basis for Health. Humans are usually size 5, although the "huge" merit gives size 6. Stuff that is nine foot tall usually has size 8. Dogs are size 3.