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The red stars burn
The demon Tree wakes.



The Story So Far:

Session 18 Necromancer’s House
Session 17 Return to the Rent
Session 16 Run!
Session 15 RIP Black Priest
Session 14 like Max Max
Session 13 the Scream
Info Dump Because you had to ask
Session 12 Gooooood puppy
Session 11 Black Sun Rises
Session 10 End of the world
Session 9 GTA style
Session 8 Into the Rent
Session 7 Who turned out the Lights?
Session 6 Werewolves, Sex, & Zombies
Session 5 Opera & Politeness
Session 4 Oh My god the Prince is Gay!
Session 3 Never in that pub again
Session 2 Gangers Everywhere
Session 1 Awakenings
Session 0 Welcome




Update Logs:

updates for 19
updates for 18
updates for 17
updates for 16
updates for 15
updates for wk 14
updates (wk 13)
updates
Update log post 9
Changelog after 7




Concepts for the Awakened:

Domain
Essence
Aura

Malevolence
Release Level
Temptation State

Soul Fragments
Instability




Effects of Growth on the Tree:

Stage 0 – Awakening
Stage 1 – Emergence
Stage 2 – Adaptation
Stage 3 – Realization




Innate Powers of the Awakened:
(improved by assimilating essence):

Domain:

Introspection:

Dot 0 – Assimilate
Dot 0 – Malevolent Soul
Dot 0 – Regenerate
Dot 0 – Devour

Dot 1 – Absorb
Dot 2 – Enhance
Dot 3 – Circulate

Extrospection:

Dot 0 – Cries of the World
Dot 0 – Domain Dreaming
Dot 0 – Spirit Sense
Dot 0 – Manifest Aura

Dot 1 – Mind’s Reach
Dot 2 – Bestow
Dot 3 – Spirit Step

Aspect:

Roots:

Dot 0 – Burrowing Roots

Dot 1 – Subtle Grasp
Dot 2 – Entanglement
Dot 3 – Piercing Roots

Heartwood:

Dot 0 – Greenwood Flesh

Dot 1 – Call the Sap
Dot 2 – Resinous Exudation
Dot 3 – Shatter

Leaves:

Dot 0 – Petal Fall Hair

Dot 1 – Verdure
Dot 2 – Scent of Life
Dot 3 – Seeds of Life

Innate because of adaption:

Celerity:

Dot 1
Dot 2
Dot 3




Other Powers:
(gained by absorbing soul fragments)

Gained from Humans:

Visions:

Dot 1 – Reverie
Dot 2 – Glean Thoughts


Gained from Vampires:

Auspex:

Dot 1 – Heighten Senses
Dot 2 – Psychic Intuition
Dot 3 – Trace Reading

Celerity

Fortitude:

Dot 1
Dot 2
Dot 3

Obfuscate:

Dot 1 – Sleight Aversion
Dot 2 – Slippery Mind
Dot 3 – Acceptance

Obtenebration:

Note – Obtenebration Rituals (Abyssal Mysticism)
Notes on Light Levels

Dot 1 – Draw the Shadows Close
Dot 2 – Smothering Shadows
Dot 3 – Flesh of Darkness
Dot 4 – Yawning Void

Potence:

Dot 1
Dot 2
Dot 3

Protean:

Dot 0 – Totem
Dot 1 – Bestial Senses
Dot 2 – Gifts of Metis
Dot 3 – Meld

Vicissitude:

Note – Vicissitude Rituals

Dot 1 – Malleable Visage


Gained from Werewolves:

Gift of Might:

Dot 1 – Mighty Blow




Rituals:

Obtenebration Rituals (Abyssal Mysticism):

Dot 2 – Lesser Shadow Servant

Dot 3 – Comforting Darkness




Maneuvers:

Misc Resistances:

Will – Dot 0 – Resist Temptation
Will – Dot 0 – Resist Coercion
Stamina – Dot 0 – Soak Damage

Awareness type:

Awareness – Dot 0 – Initiative
Awareness – Dot 0 – Glance
Awareness – Dot 0 – Wait

Awareness – Dot 1 – Ready

Awareness – Dot 2 – Coordinate
Awareness – Dot 2 – Take Stock

Standing and Falling:

Athletics – Dot 0 – Maintain Balance
Athletics – Dot 0 – Stand Up

Athletics – Dot 1 – Tumble

Athletics – Dot 2 – Kip Up

Moving:

Athletics – Dot 0 – Move
Athletics – Dot 0 – Sprint
Athletics – Dot 0 – Crawl
Athletics – Dot 0 – Jump

Athletics – Dot 1 – Climb
Athletics – Dot 1 – Running Jump

Athletics – Dot 3 – Parkour Jumping

Wrestling:

Brawl – Dot 0 – Push
Brawl – Dot 0 – Grab
Brawl – Dot 0 – Grapple

Brawl – Dot 1 – Body Check
Brawl – Dot 1 – Tackle

Brawl – Dot 2 – Throw
Brawl – Dot 2 – Limb Lock
Brawl – Dot 2 – Choke Hold

Hitting:

Brawl – Dot 0 – Swing
Brawl – Dot 0 – Kick
Brawl – Dot 0 – Bite

Brawl – Dot 1 – Quick Blow
Brawl – Dot 1 – Heavy Blow
Brawl – Dot 1 – Thrusting Kick
Brawl – Dot 1 – Roundhouse Kick
Brawl – Dot 1 – Elbow
Brawl – Dot 1 – Knee
Brawl – Dot 1 – Stomp

Brawl – Dot 2 – Combo Blows
Brawl – Dot 2 – Headbutt
Brawl – Dot 2 – Flying Side Kick
Brawl – Dot 2 – Sweep Kick

Brawl – Dot 3 – Flying Elbow
Brawl – Dot 3 – Flying Knee
Brawl – Dot 3 – Spinning Axe Kick

Dodging:

Brawl – Dot 0 – Duck
Brawl – Dot 0 – Dive for Cover

Brawl – Dot 1 – Side Step
Brawl – Dot 1 – Block

Brawl – Dot 2 – Step and Deflect

Brawl – Dot 3 – Riposte
Brawl – Dot 3 – Reactive Grab

Shooting:

Shoot – Dot 0 – Hurl
Shoot – Dot 0 – Shoot
Shoot – Dot 0 – Spray and Pray

Shoot – Dot 1 – Aimed Shot
Shoot – Dot 1 – Long Burst
Shoot – Dot 1 – Selected Three Round Burst

Shoot – Dot 2 – Manual Three Round Burst
Shoot – Dot 2 – Short Burst
Shoot – Dot 2 – Continuous Fire

Shoot – Dot 3 – Sniper Shot
Shoot – Dot 3 – Fire Shoulder Mounted Launcher

Reloading:

Note on Semi and Fully Automatic weapons

Shoot – Dot 1 – Breach Load, No Magazine
Shoot – Dot 1 – Load Break Action
Shot – Dot 1 – Operate Bolt Action
Shoot – Dot 1 – Operate Lever Action
Shoot – Dot 1 – Operate Pump Action
Shoot – Dot 1 – Change Clips
Shoot – Dot 1 – Reload a Magazine





Equipment:

Inventory

Stats for Armour:

Heavy Leather Jacket
Isobella’s Body Armour

Stats for Improvised Melee Weapons:

Broken Hat Stand
Heavy Lamp Stand
Beer Bottle
Broken Beer Bottle
Length of Chain
Metal Pipe

Stats for Tools as Melee Weapons:

Golf Club
Chain Saw
Sledge Hammer
Wood Axe
Brush Hook
Medium Length Brush Hook
Hand Tool Brush Hook
Sickle

Stats for Ritual Implements as Melee Weapons:

The Bone Lance

Stats for Knives:

Kitchen Knife
Meat Cleaver
Pocket Knife
Switch Blade
Butterfly Knife
Combat Knife
10 Inch Bayonet
Machete / Parang
Khukri

Stats for Bludgeoning Weapons:

Brass Knuckles
Police Issue Baton

Stats for bows:

20kg Compound Bow

Stats for Hand Guns:

.22lr Sports Pistol
9mm Handgun
10mm Police Issue Handgun
.44 Magnum Revolver

Stats for Submachine Guns:

Isobella’s Uzis

Stats for Rifles:

.22lr Competition Rifle
.223 Bolt Action Rifle
.308 Bolt Action Rifle
.348 Bolt Action Rifle
.45 Breach Loading Rifle

Stats for Shotguns:

Saul’s Sawn off
Belinda’s Sawn off
Single Barrel Sawn off
12 gauge Bolt Action shotgun
12 gauge Lever Action Shotgun
Ye Olde Boom Stick

Stats for Area Effect Weapons:

Police Issue Capsicum Foam
Grenades

Stats for Special Ammunition:

Handmade, 9mm, Sodium Potassium bullets
9mm Hollow Point bullets
Broad Head Arrows
Single Slug Shotgun Shells




Modifiers:

Awkward
Cumbersome
Grapple Advantage
Prone
Range
Reach
Risky
Stagger
Successive Action Penalty
Targeting Body Parts




Action Types:

Negligible
Minor
Main

Start of Turn
Extended
Reactive




Basic Rules:

Rolling Dice
Combat Sequence

Will
Health
Movement Allowance

Gaining Experience

How Maneuvers Work
How Powers Work
How Rituals Work




Pages that are no longer Maintained:

Roll of the Fallen
Characters
Factions
Locations
Other Concepts



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Kapre Aswang Avandus