Maneuvers - Brawl - Dot 2 - Step and Deflect

With enough skill you can bring it all together. Step out of the attacker’s path while guiding their weapon away with your own.

Action Reactive, Minor.
Note The character moves 1m as part of this action. As such it requires and consumes 1 unit of Movement Allowance, and the character must have physical space to move into.
Roll [Dexterity + Brawl].
Reach 0 or weapon.
Effect Successes reduce successes of attacker.
Effect The blocking arm or weapon must Soak damage equal to half (rounding down) of the amount that the attack’s successes were reduced by. Excess successes from this maneuver reduce the amount the arm or weapon must soak.
Note Can not be performed while Prone.
Note Can not be used against Ranged attacks, unless fired from point blank range.

Maneuvers - Brawl - Dot 2 - Step and Deflect

Kapre Aswang Avandus