Mechanics - Basic Rules - Combat Sequence


Combat occurs in rounds

At the start of each round all combatants roll initiative. The results add to their initiative score(s) from the last round.

Each combatant takes their turn(s) starting with the highest initiative score and working down. Even characters with negative scores get to have a turn (eventually).



Within a Turn

Take Start of Turn Actions, also resolving any Reactive actions these cause.

Take some Negligible and Minor actions (if desired).

Take a Main action (usually an attack), or do nothing as your main action.

Reset Successive Action Penalty.

Take some Negligible and Minor actions (if desired).

Declare the end of your turn.



To Resolve an Attack

Roll the attack maneuver.

Roll the defensive maneuver (if any).

If attack successes remain then the attack hit. The remaining successes are damage.

Resolve “On hit” effects (if any).

Roll or add bonus damage (if any).

p(. Soak Damage (if able).

Assign Wounds (if any damage remains).

Determine the state of the injured combatant.

Mechanics - Basic Rules - Combat Sequence

Kapre Aswang Avandus