Mechanics - Maneuvers - Athletics - Dot 0 - Jump

Like a kangaroo.

Action Minor.
Cost Take an additional Successive Action Penalty (total 2).
Roll [Dexterity + Athletics].
Note This type of jump is from a standing start.
Effect Jump upwards, a height ranging from half a meter (1 success) to 2 meters (5+ successes).
Effect Jump forwards, a distance ranging from 1 meter (1 success) to 4 meters (5+ successes).
Effect On fail, you don’t make takeoff, wasting the action. You can try again with next action if you have any dice left in your pool.
Effect Don’t botch! You might break an ankle… or worse.
Note The distances indicated above are for ordinary humans.
Note If you jump down a long way you might need to Tumble.

Mechanics - Maneuvers - Athletics - Dot 0 - Jump

Kapre Aswang Avandus