Mechanics - Maneuvers - Athletics - Dot 1 - Running Jump

Like an olympic athlete.

Requires Must be performed at the end of a Move or Sprint.
Action Minor.
Cost Take an additional Successive Action Penalty (total 2).
Roll [Dexterity + Athletics].
Effect Jump upwards a height ranging from 1 meter (1 success) to 3 meters (5+ successes).
Effect Jump forwards a distance ranging from 2 meters (1 success) to 9 meters (5+ successes).
Effect After making a long running jump a character will need to successfully Tumble to avoid sprawling Prone.
Effect On fail, you don’t make takeoff, wasting the action and probably skidding to a stop.
Effect Don’t Botch! Especially if you’re trying to jump between rooftops.
Note The distances indicated are for ordinary humans.

Mechanics - Maneuvers - Athletics - Dot 1 - Running Jump

Kapre Aswang Avandus