Mechanics - Maneuvers - Awareness - Dot 1 - Ready
The character sets their self to respond to a specific stimulus.
|Requires||The player names a specific potential event, and what their character’s response will be to it.|
|Requires||The character must currently be able to perform the nominated response. Ie, must have sufficient dice, and not have taken their Main action yet this turn if the nominated action is a Main type.|
|Effect||The character’s turn is suspended. The next character in initiative order starts their turn.|
|Effect||The character waits in readiness for the specific event the player nominated. While readied it gains a +2 bonus to perceive that event and a -2 penalty to all other perception and reactive maneuvers.|
|Effect||If the nominated event occurs: The readied character immediately resumes their turn, interrupting the current player’s turn. If suitable their response action may interrupt the nominated event as well. After taking their readied response the character may finish its turn as normal. The initiative score of the character who readied drops to one less than the score of the character they interrupted. After the readied character is finished the interrupted combatant can resume and finish their turn as normal. Yes readied responses can form a self reflexive stack.|
|Effect||If the nominated event has not yet occurred, but the readied character’s player declares they want to end the readied state, the readied character may act after the currently acting character. Its initiative score drops one below the currently acting character.|