Mechanics - Maneuvers - Brawl - Dot 0 - Dive for Cover

A vigorous dive away from the danger.

Action Minor, Reactive.
Responds to Being attacked.
Cost Take two additional Successive Action Penalty (total 3).
Requires The character must Jump a couple of meters as part of this action. No need to roll, unless the situation demands it, they just need enough dice in their Jump dice pool.
Roll [Dexterity + Brawl].
Bonus +2 dice to the roll. This is a very vigorous evasion.
Reach 0.
Note Weapons do not improve the Reach of this maneuver.
Note This maneuver takes only half penalties (rounding down) for reach disadvantage).
Effect Successes reduce successes of the attacker.
Effect The character must succeed a Tumble check to end in a Crouch rather than Prone.
Note This maneuver can not be performed while Prone.

Mechanics - Maneuvers - Brawl - Dot 0 - Dive for Cover

Kapre Aswang Avandus