Mechanics - Maneuvers - Brawl - Dot 0 - Dive for Cover

A vigorous dive away from the danger.

Action Minor, Reactive.
Responds to Being attacked.
Cost Take two additional Successive Action Penalty (total 3).
Requires The character must Jump a couple of meters as part of this action. No need to roll, unless the situation demands it, they just need enough dice in their Jump dice pool.
Roll [Dexterity + Brawl].
Bonus +2 dice to the roll. This is a very vigorous evasion.
Reach 0.
Note Weapons do not improve the Reach of this maneuver.
Effect Successes reduce successes of the attacker.
Effect The character must succeed a Tumble check to end in a Crouch rather than Prone.
Note This maneuver can not be performed while Prone.

Mechanics - Maneuvers - Brawl - Dot 0 - Dive for Cover

Kapre Aswang Avandus