Mechanics - Maneuvers - Brawl - Dot 0 - Grab

Before you can hang on or let go, you’ve got to grab hold.

Weapon? Not Really.
Action Main.
Note The character may Move 1 meter as part of this action.
Roll [Strength + Brawl] opposed by dodge (if any).
Target Body: No Penalty.
Reach +0.
Effect Successes establish a Grapple with the opponent and give you Advantage.
Effect On success, you may immediately make a Main action attack as an extension of this action. The attack must be suitable for use in a grapple (eg: a bite, headbutt, punch, stab, limb lock, choke hold, etc).
Note Grab counts as a use of Grapple for the turn.

Mechanics - Maneuvers - Brawl - Dot 0 - Grab

Kapre Aswang Avandus