Mechanics - Maneuvers - Brawl - Dot 2 - Choke Hold

MMA has made this one real popular, but there’s many a slip between hold and grip, and for some reason it doesn’t work real good on vampires…

Requires You must be in a Grapple and have Advantage against your opponent.
Weapon? Not Really, maybe a garrote.
Action Main.
Roll [Strength + Brawl] opposed by [Strength + Brawl].
Target Head Mechanics – Modifiers – Targeting Body Parts: -3 dice to attack.
Reach +0.
Effect On success, you secure a choke hold on your opponent.
Optional Effect You may spend successes (before they would increase your advantage) to enable you do drag your opponent with subsequent Move actions at a rate of 1 success per meter.
Effect Successes add to your Grapple Advantage.
Effect On fail, you do not secure a lock hold.
Effect On fail, any excess successes from your opponent’s roll first decrease your Advantage and then may give them Advantage.
Effect Trying to secure a choke hold counts as a use of Grapple for the turn.



While you have someone in a choke hold:

The “while you are ”/wikis/mechanics-maneuvers-brawl-dot-0-grapple" class=“wiki-page-link”> grappling" stuff still applies.
You and your victim use Grapple to struggle against each other.
As long as you maintain Advantage 2 or greater the victim is being choked, building up an additional dice of penalty to all actions per round. When this penalty equals the victim’s Stamina they fall unconscious, (assuming of course that they need to breathe in the first place).
If you lose Advantage your also lose the choke hold.

Mechanics - Maneuvers - Brawl - Dot 2 - Choke Hold

Kapre Aswang Avandus