Mechanics - Maneuvers - Brawl - Dot 2 - Flying Side Kick

Supposedly this was invented as a way for (desperate) peasant infantry to unhorse enemy cavalry.

Requires Must be performed at the end of a Running Jump. Attack can be delivered to anything the jump reaches.
Weapon? No.
Action Main.
Roll [Strength + Brawl] opposed by dodge, then Soak.
Target Body: No Penalty.
Head: -3 dice to attack.
Arm: -2 dice to attack.
Leg: -2 dice to attack.
Reach +3.
Damage Bashing.
Effect +2 wounds.
Effect Target must Maintain Balance to avoid being pushed back, or over.
Effect Character will move with target if they are pushed back.
Effect Character must succeed a Tumble check or fall Prone after executing kick.
Effect Reset Successive Action Penalty to -1 dice instead of 0.

Mechanics - Maneuvers - Brawl - Dot 2 - Flying Side Kick

Kapre Aswang Avandus