Mechanics - Maneuvers - Brawl - Dot 2 - Flying Side Kick
Supposedly this was invented as a way for (desperate) peasant infantry to unhorse enemy cavalry.
|Requires||Must be performed at the end of a Running Jump. Attack can be delivered to anything the jump reaches.|
|Roll||[Strength + Brawl] opposed by dodge, then Soak.|
|Target|| Body: No Penalty.
Head: -3 dice to attack.
Arm: -2 dice to attack.
Leg: -2 dice to attack.
|Effect||Target must Maintain Balance to avoid being pushed back, or over.|
|Effect||Character will move with target if they are pushed back.|
|Effect||Character must succeed a Tumble check or fall Prone after executing kick.|
|Effect||Reset Successive Action Penalty to -1 dice instead of 0.|