Mechanics - Maneuvers - Brawl - Dot 2 - Limb Lock
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|Requires||You must be in a Grapple and have Advantage against your opponent.|
|Roll||[Strength + Brawl] opposed by [Strength + Brawl].|
|Target|| Arm: -2 dice.
If prone and grappling you might get a leg.
|Effect||On success, you secure a lock hold on one of the opponent’s limb, (eg, twist arm up behind their back).|
|Optional Effect||You may spend successes (before they would increase your advantage) to enable you do drag your opponent with subsequent Move actions at a rate of 1 success per meter.|
|Effect||Successes add to your Grapple Advantage.|
|Effect||On fail, you do not secure a lock hold.|
|Effect||On fail, any excess successes from your opponent’s roll first decrease your Advantage and then may give them Advantage.|
|Effect||Trying to secure a limb lock counts as a use of Grapple for the turn.|
While you have an opponent’s limb locked:
|All “while in a ”/wikis/mechanics-maneuvers-brawl-dot-0-grapple" class=“wiki-page-link”> grapple" stuff applies.|
|You and your victim can use Grapple as normal.|
|The victim takes double penalty from Advantage you have against them.|
|If your advantage reaches 5 or higher the victim must Soak against [advantage -5] every time you increase your advantage or their limb is dislocated, possibly broken.|
|If you lose advantage your also lose the limb lock.|