Mechanics - Maneuvers - Brawl - Dot 3 - Flying Knee

When you’re flying over and you just want to grab your enemy’s head and smash your knee into it on the way through…

Requires Must be performed at the end of a Running Jump. Attack can be delivered to anything the jump reaches.
Weapon? No.
Action Main.
Roll [Strength + Brawl] opposed by dodge, then Soak.
Target Head: No Penalty.
Body: -2 dice to attack.
Reach +2.
Penalty -1 dice to attack.
Note Risky.
Damage Bashing.
Effect +3 dice to damage.
Effect Target must Maintain Balance (with a +2 dice bonus) to avoid being pushed back.
Effect Character must succeed a Tumble check (with a +2 dice bonus) or fall Prone after executing knee.
Effect Reset Successive Action Penalty to -1 dice instead of 0.

Mechanics - Maneuvers - Brawl - Dot 3 - Flying Knee

Kapre Aswang Avandus