Mechanics - Maneuvers - Brawl - Dot 3 - Flying Knee
When you’re flying over and you just want to grab your enemy’s head and smash your knee into it on the way through…
|Requires||Must be performed at the end of a Running Jump. Attack can be delivered to anything the jump reaches.|
|Roll||[Strength + Brawl] opposed by dodge, then Soak.|
|Target|| Head: No Penalty.
Body: -2 dice to attack.
|Penalty||-1 dice to attack.|
|Effect||+3 dice to damage.|
|Effect||Target must Maintain Balance (with a +2 dice bonus) to avoid being pushed back.|
|Effect||Character must succeed a Tumble check (with a +2 dice bonus) or fall Prone after executing knee.|
|Effect||Reset Successive Action Penalty to -1 dice instead of 0.|