Mechanics - Modifiers - Reach
Reach applies to melee attacks, and attempts to dodge them.
By default, most melee attacks have a reach of 0.
Reach can be generated by:
The effects of a maneuver.
The size of a weapon (if the maneuver utilises it).
The size of the attacker’s body (“Natural” reach).
If there is sufficient space between combatants:
Attacks with Reach gain bonus dice equal to the amount the attacker’s reach exceeds defender’s reach.
Defensive maneuvers with Reach gain bonus dice equal to the amount the defender’s reach exceeds the attacker’s reach.
If there is not sufficient space between combatants:
Excess Reach granted by weapons and maneuvers is shortened to the space between combatants for calculating any possible bonuses.
The amount by which Reach granted by weapons and maneuvers exceeds the space between combatants removes twice that many dice from the maneuver’s roll.
“Natural” Reach granted by body size is unaffected by insufficient space between combatants.
Note, combatants can usually move up to a meter as part of their attack and defense maneuvers, use the most generous calculation of space possible given the characters’ movement over the whole exchange. Insufficient space will only usually occur when a combatant is grappled, backed against a wall, or otherwise immobilized.
Reach 0 attacks are not penalized by closeness, even when grappling.
Reach 1 attacks require at least half a meter or so of space between combatants to be advantageous.
Reach 2 attacks require a full meter between combatants to be advantageous.
Reach 3 attacks require at least a meter and a half between combatants to be advantageous.
Your weapon’s statistics will tell you its reach, but as a rule of thumb…
Reach 0 weapons are very short: bare hands, switch blades, kitchen knives, etc.
Reach 1 weapons are around fifty centimeters: machetes, police batons, etc.
Reach 2 weapons are up to a meter long: sledge hammers, wood axes, etc.
Reach 3 weapons are a meter and a half long: garden hoes, long shovels, full length brush hooks, etc.
Specific merits or powers will list any “Natural Reach” effects, but as a rule of thumb…
Natural Reach 0 is what normal people have.
Natural Reach 1 is what people over two meters tall have.
Natural Reach 2 is what people over three meters tall have.