Powers - Innate - Aspect of Heartwood - Dot 2 - Resinous Exudation

The Awakened’s blood thickens, congealing in their wounds:

Requires The Awakened must be wounded.
Action Negligible, Start of Turn.
Roll [Stamina + Survival + Release Level, up to dots in Aspect of Heartwood].
Cost Invest up to 1 Aura per success from Greenwood Flesh manifestation.
Effect A resinous sap-like substance congeals in the Awakened’s wounds, sealing their flesh.
Effect Ignore wound penalties equal to aura invested in Resinous Exudation clinging to the character’s wounds.
Note Repeated use of this power creates more Resinous Exudation.
Note There is a maximum amount of Exudation that will cling to an Awakened’s wounds. It works almost like the reverse of wound penalties:

Unwounded: Max 0.
1 wound, max 2.
2 wounds, max 4.
3+ wounds, max 6.
Effect If, through healing or over production, there would be more than the maximum amount of Resinous Exudation clinging to the character then the excess falls from the character. The aura invested into it turns into quintessence as the resin becomes a low grade magical material which has primary dynamism traits, but secondary stasis and entropy.
Effect Resin which remains clinging to the Awakened’s body will be reabsorbed into their flesh as their aura dissipates after combat.



The Awakened can reclaim Aura invested into Resinous Exudation:

Requires The Exudation must still be clinging to the Awakened’s wounds.
Action Minor.
Roll [Manipulation + Awareness + Release Level, up to dots in Aspect of Heartwood].
Effect Up to 1 Aura per success can be uninvested from Resinous Exudation and returned to the character’s Greenwood Flesh aura.



Note: This is an Innate Power which Aspects of Heartwood can gain by Assimilating some Essence.



Links for other Heartwood powers:

Dot 0 – Greenwood Flesh

Dot 1 – Call the Sap
Dot 2 – Resinous Exudation
Dot 3 – Shatter

Powers - Innate - Aspect of Heartwood - Dot 2 - Resinous Exudation

Kapre Aswang Avandus