Powers - Vampire - Obfuscate - Dot 3 - Acceptance

The Awakened causes their Obfuscation effect to project a sense of familiarity and belonging:

Requires The Awakened must have an active Obfuscation effect on themselves as created by Sleight Aversion.
Action Negligible.
Cost None.
Dice Pool [Manipulation + Subterfuge + Release Level, up to dots in Obfuscate], no roll required.
Effect The Awakened’s Obfuscation effect gives out the impression that they are familiar and belong.
Effect Unless they succeed a [ Will] check against the Effect Level of the Awakened’s Obfuscation effect, people tend to assume they know, or know of the Awakened, and that the Awakened has every right to be where they are, .
Note People usually get a check when they first see or meet the Awakened, and may get additional checks if the Awakened starts acting in an unexpected or inappropriate manner. They also get situational bonuses and penalties (eg: easier to question why this stranger is in your squad or secret society meeting than at a large party).
Note This is a coercive supernatural effect and may be detected, resisted, and obstructed as such.



The Awakened may cause their Obfuscation effect to cease projecting a sense of familiarity and belonging:

Action Negligible.
Cost None.
Dice Pool [Manipulation + Subterfuge + Release Level, up to dots in Obfuscate], no roll required.
Effect People no longer tend to assume the Awakened belongs where they are.
Note This does not remove the Obfuscation effect (see Sleight Aversion for that), it only stops the effect from having its Slippery Mind effects.



Note: This is an Vampiric Power which Awakened can gain by Absorbing some Soul Fragments.



Links to other Obfuscate powers:

Dot 1 – Sleight Aversion
Dot 2 – Slippery Mind
Dot 3 – Acceptance

Powers - Vampire - Obfuscate - Dot 3 - Acceptance

Kapre Aswang Avandus