Combat occurs in rounds.
At the start of each round all combatants roll initiative. The result adds to their initiative score from the last round.
Each combatant takes their turn(s). Start with the combatant with highest initiative and work down. Even combatants with negative initiative scores get (eventually) to have their turn.
Within each combatant’s turn:
Resolve any other Temptation checks.
Take any other Start of Turn actions.
Take a Main action (usually an attack).
Declare the end of your turn.
To resolve an Attack:
Roll the attack maneuver.
Roll the defensive maneuver (if able).
Add or roll bonus damage (if any).
Soak (if able).
Assign Damage (if any attack successes remain).
Determine state of injured combatant.