Maneuvers - Athletics - Dot 0 - Sprint

When you run flat out.

Action Main.
Cost 1 Movement Allowance per 2 meters moved.
Roll None.
Effect The character moves, fast.
Effect -2 to all Perception checks until the character’s next Main action.
Effect -2 to all Reactive actions until the character’s next Main action.
Effect The character may end their sprint in a Running Jump, Tackle or Body Check as part of this action. Such Tackles, Body Checks, and any Flying strikes made as part of running jumps made as part of a sprint gain a -1 dice penalty to execution, but +2 successes if succeed.

Maneuvers - Athletics - Dot 0 - Sprint

Kapre Aswang Avandus