Maneuvers - Athletics - Dot 0 - Sprint
When you run flat out.
|Cost||1 Movement Allowance per 2 meters moved.|
|Effect||The character moves, fast.|
|Effect||-2 to all Perception checks until the character’s next Main action.|
|Effect||-2 to all Reactive actions until the character’s next Main action.|
|Effect||The character may end their sprint in a Running Jump, Tackle or Body Check as part of this action. Such Tackles, Body Checks, and any Flying strikes made as part of running jumps made as part of a sprint gain a -1 dice penalty to execution, but +2 successes if succeed.|