Maneuvers - Brawl - Dot 2 - Flying Side Kick

Believe it or not this maneuver was supposedly dreamed up by someone as a method for (presumably desperate) peasant infantry to engage enemy cavalry.

Note This maneuver must be executed as part of a Running Jump. It can be delivered to targets the jump can reach.
Action Main.
Roll [Strength + Brawl] opposed by dodge (if able) and then Soak.
Weapons? Not really.
Target Body, no penalty.
Reach 3.
Note Risky
Damage Bashing.
Effect +2 wounds.
Effect Target must succeed a Maintain Balance check or be pushed back, (or over).
Effect Character must succeed a Tumble check or fall Prone after executing kick.
Effect Reset successive action penalty to 2 instead of 0.

Maneuvers - Brawl - Dot 2 - Flying Side Kick

Kapre Aswang Avandus