Maneuvers - Brawl - Dot 2 - Flying Side Kick
Believe it or not this maneuver was supposedly dreamed up by someone as a method for (presumably desperate) peasant infantry to engage enemy cavalry.
|Note||This maneuver must be executed as part of a Running Jump. It can be delivered to targets the jump can reach.|
|Roll||[Strength + Brawl] opposed by dodge (if able) and then Soak.|
|Target||Body, no penalty.|
|Effect||Target must succeed a Maintain Balance check or be pushed back, (or over).|
|Effect||Character must succeed a Tumble check or fall Prone after executing kick.|
|Effect||Reset successive action penalty to 2 instead of 0.|