Maneuvers - Brawl - Dot 3 - Flying Knee

Sometimes when your flying over you just want to grab your enemies head and smash your knee into their face on the way through.

Note This maneuver must be executed as part of a Running Jump.
To hit a target must be able to jump over them.
Action Main.
Roll [Strength + Brawl] opposed by dodge (if able) and then Soak.
Weapons? Not really.
Target Body, no penalty.
Head, -2 dice to attack.
Reach 2.
Effect -1 dice to attack.
Note Risky
Damage Bashing.
Effect +3 dice to damage..
Effect Target must succeed a Maintain Balance (with a +2 dice bonus) check or be pushed back.
Effect Character must succeed a Tumble check (with a +2 dice bonus) or fall Prone after executing kick.
Effect Reset successive action penalty to 2 instead of 0.

Maneuvers - Brawl - Dot 3 - Flying Knee

Kapre Aswang Avandus